| ♔ |
White Chess King SAN: K | Value: Royal / Infinite |
The most important piece in chess; moves one square in any direction. The game objective is to checkmate the opposing king. |
Alt 9812 |
U+2654 |
♔ |
\WhiteKing |
| ♕ |
White Chess Queen SAN: Q | Value: 9 Points |
The most powerful attacking piece; combines the linear movement of a rook and diagonal power of a bishop across any square distance. |
Alt 9813 |
U+2655 |
♕ |
\WhiteQueen |
| ♖ |
White Chess Rook SAN: R | Value: 5 Points |
Major linear piece; moves horizontally and vertically across any rank or file; participates in castling and endgame rook cuts. |
Alt 9814 |
U+2656 |
♖ |
\WhiteRook |
| ♗ |
White Chess Bishop SAN: B | Value: 3 Points |
Minor piece operating on diagonals; strictly bound to light or dark color complexes throughout the game. |
Alt 9815 |
U+2657 |
♗ |
\WhiteBishop |
| ♘ |
White Chess Knight SAN: N | Value: 3 Points |
Minor tactical jumping piece; moves in an L-shape (two squares in one direction, one square perpendicular); only piece capable of jumping over others. |
Alt 9816 |
U+2658 |
♘ |
\WhiteKnight |
| ♙ |
White Chess Pawn SAN: (None) | Value: 1 Point |
Foot soldier of the chess army; moves forward one square (two on initial move), captures diagonally forward, and promotes upon reaching the 8th rank. |
Alt 9817 |
U+2659 |
♙ |
\WhitePawn |
| ♚ |
Black Chess King SAN: K | Value: Royal / Infinite |
The Black monarch; moves one square in any direction. When under inescapable attack, checkmate concludes the match. |
Alt 9818 |
U+265A |
♚ |
\BlackKing |
| ♛ |
Black Chess Queen SAN: Q | Value: 9 Points |
Black's supreme tactical attacker combining orthogonal and diagonal range. |
Alt 9819 |
U+265B |
♛ |
\BlackQueen |
| ♜ |
Black Chess Rook SAN: R | Value: 5 Points |
Black's heavy siege tower; controls open files, 7th rank infiltrations, and back rank mating nets. |
Alt 9820 |
U+265C |
♜ |
\BlackRook |
| ♝ |
Black Chess Bishop SAN: B | Value: 3 Points |
Black minor piece navigating diagonal color complexes (fianchetto outposts and bishop pair attacks). |
Alt 9821 |
U+265D |
♝ |
\BlackBishop |
| ♞ |
Black Chess Knight SAN: N | Value: 3 Points |
Black tactical cavalry piece maneuvering around closed pawn chains to land on central outposts (d4, e5). |
Alt 9822 |
U+265E |
♞ |
\BlackKnight |
| ♟ |
Black Chess Pawn SAN: (None) | Value: 1 Point |
Black infantry unit forming pawn structures, central pawn duels, and passed pawn promotion threats on the 1st rank. |
Alt 9823 |
U+265F |
♟ |
\BlackPawn |
| + |
Check Symbol SAN: + | Value: Check |
Appended in algebraic notation (e.g., Qh5+) when a move directly attacks and threatens the opposing king. |
Alt 0043 |
U+002B |
+ |
+ |
| # |
Checkmate Symbol SAN: # | Value: Game Over |
Denotes decisive checkmate (e.g., Qxf7#) where the king is under attack with no legal evasion, ending the match. |
Alt 0035 |
U+0023 |
# |
\# |
| ++ |
Double Check Symbol SAN: ++ | Value: Double Check |
Denotes a simultaneous check from two different pieces (e.g., discovered check), forcing the king to move. |
N/A |
U+002B U+002B |
+ |
++ |
| × |
Capture Sign (Multiplication / Takes) SAN: x | Value: Capture |
Denotes a piece capture in SAN (e.g., exd5 or Nxe4). |
Alt 0215 |
U+00D7 |
× |
\times |
| 0-0 |
Kingside Castling (Short Castling) SAN: 0-0 / O-O | Value: King Defense |
Simultaneous king and rook maneuver moving the King two squares toward h-file and the Rook to f-file. |
N/A |
Text |
&#xText; |
O-O |
| 0-0-0 |
Queenside Castling (Long Castling) SAN: 0-0-0 / O-O-O | Value: King Defense |
Simultaneous king and rook maneuver moving the King two squares toward a-file and the Rook to d-file. |
N/A |
Text |
&#xText; |
O-O-O |
| e.p. |
En Passant ("In Passing") SAN: e.p. | Value: Pawn Rule |
Special diagonal pawn capture immediately following an opponent's two-square initial pawn advance. |
N/A |
Text |
&#xText; |
\text{e.p.} |
| = |
Pawn Promotion / Equals SAN: =Q / =N | Value: Promotion |
Appended when a pawn reaches the opposite back rank and transforms into a Queen, Rook, Bishop, or Knight (e.g., e8=Q). |
Alt 0061 |
U+003D |
= |
= |
| !! |
Brilliant Move SAN: !! | Value: Superb Move |
Informant notation for an extraordinary, deeply calculated move, often involving a decisive sacrifice. |
N/A |
Text |
&#xText; |
!! |
| ! |
Good Move SAN: ! | Value: Strong Move |
Denotes a strong, accurate, or critical tactical find. |
N/A |
Text |
&#xText; |
! |
| !? |
Interesting / Speculative Move SAN: !? | Value: Sharp Move |
Denotes a creative, enterprising move that creates tactical complications, though not objectively best. |
N/A |
Text |
&#xText; |
!? |
| ?! |
Dubious / Questionable Move SAN: ?! | Value: Inaccuracy |
Denotes an inaccuracy or questionable move that grants the opponent counterplay. |
N/A |
Text |
&#xText; |
?! |
| ? |
Mistake / Weak Move SAN: ? | Value: Mistake |
Denotes an outright mistake or poor move that concedes significant advantage. |
N/A |
Text |
&#xText; |
? |
| ?? |
Blunder / Catastrophic Error SAN: ?? | Value: Blunder |
Denotes a game-losing blunder, such as hanging a piece or walking into forced mate. |
N/A |
Text |
&#xText; |
?? |
| ⩲ |
White Has Slight Advantage SAN: ⩲ | Value: +0.5 |
Position evaluation: White holds a slight positional or spatial edge. |
Alt 10866 |
U+2A72 |
⩲ |
\wbetter |
| ⩱ |
Black Has Slight Advantage SAN: ⩱ | Value: -0.5 |
Position evaluation: Black holds a slight positional or spatial edge. |
Alt 10865 |
U+2A71 |
⩱ |
\bbetter |
| ± |
White Has Clear Advantage SAN: ± | Value: +1.5 |
Position evaluation: White holds a clear, tangible advantage in material or structure. |
Alt 0177 |
U+00B1 |
± |
\pm |
| ∓ |
Black Has Clear Advantage SAN: ∓ | Value: -1.5 |
Position evaluation: Black holds a clear, tangible advantage in material or structure. |
Alt 8723 |
U+2213 |
∓ |
\mp |
| +- |
White Has Winning Advantage SAN: +- | Value: +3.0+ |
Position evaluation: White possesses a decisive winning advantage (+-). |
N/A |
Text |
&#xText; |
+- |
| -+ |
Black Has Winning Advantage SAN: -+ | Value: -3.0+ |
Position evaluation: Black possesses a decisive winning advantage (-+). |
N/A |
Text |
&#xText; |
-+ |
| ∞ |
Unclear / Complicated Position SAN: ∞ | Value: Dynamic |
Position evaluation: The position is highly complex, dynamic, and objectively unclear. |
Alt 8734 |
U+221E |
∞ |
\infty |
| ⨀ |
Zugzwang (Obligation to Move) SAN: ⨀ | Value: Zugzwang |
German term denoting a position where any legal move made by the player to move worsens their position. |
Alt 10768 |
U+2A00 |
⨀ |
\odot |